What We Do

Johnny Atom Productions is a global communications consultancy specialising in the indie gaming space. With over two decades of experience behind us, we have worked with some of the most prominent indie publishers and developers in the world on some of the most acclaimed indie games of the past 10 years.

 

Our services range from strategic counsel for publishers and developers, all the way up to creating and implementing full, tailored game campaigns. We have a wealth of experience behind us in the indie gaming space, alongside established long-term relationships with indie-focused media and content creators.

About Johnny Atom

 

Clients

Some of the many clients we have worked with since 2005

Recent Campaigns

VOID SOLS

UK indie publisher Modern Wolf approached us in early 2024 for two short projects. One, to help them establish their profile as a publisher with key UK media as they had very little visibility up until that point. And secondly, directly following on from raising their profile, to gain key media coverage for the re-launched announcement of...

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STAR TREK: INFINITE

A grand strategy game published by Paradox Interactive, the grand strategy specialists, set in the iconic sci-fi universe of Star Trek, the PR campaign was nevertheless restricted by a small budget and a short campaign window of four months from announcement to release. Regardless, we were keen to ensure that this...

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AMERICAN ARCADIA

The second game from Spanish developer Out Of The Blue following on from their BAFTA nominated debut ‘Call Of The Sea’, we wanted to build on the critical praise generated from that game’s reception by ensuring that American Arcadia was also positioned as another great, original title from a talented developer.

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CASSETTE BEASTS

Developed by Brighton-based developer Bytten Studio, Cassette Beasts was a unique creature-collecting/fusing, turn-based battling, open-world RPG which, after playing it, we believed was a breath of fresh air in the monster collecting/battling genre. We were confident that the specialist gaming...

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AGE OF WONDERS 4

With a nine-year gap since Age of Wonders 3, and a short campaign window of just over four months, we had a lot to overcome and a lot to achieve for a game that had high expectations in terms of both its critical and commercial reception from the client, Paradox Interactive. With its high...

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VICTORIA 3

One of the most requested sequels in the Paradox Interactive catalogue, finally unveiled after an 11 year wait, the expectations were high for Victoria 3. We were aware that despite the excitement, it was important to temper those expectations to be realistic for a game that is arguably the most...

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Past Campaigns

Contact

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JOHNNY ATOM PRODUCTIONS

 

Simon Callaghan

Director

 

 

Email:  simon@johnnyatom.com

Telephone:  +44 (0) 7867 514554