What We Do

Johnny Atom Productions is a global communications consultancy specialising in
boxed and digital gaming entertainment with

over two decades of experience behind us working on some of the biggest franchises in

interactive entertainment.

 

We and our international partner agencies build creative and successful campaigns across print and digital consumer media, as well as key influencers across the UK, Europe and

North America.

About Johnny Atom

 

Clients

Some of the many clients we have worked with since 2005

Recent Campaigns

CITIES: SKYLINES II

The eagerly anticipated sequel to arguably the greatest city building game of all time, and with only a seven-month campaign window, our approach was to double-down on the success of the original by targeting the key journalists, media outlets and influencers that loved the first game. Despite the well-documented technical issues...

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STAR TREK: INFINITE

A grand strategy game published by Paradox Interactive, the grand strategy specialists, set in the iconic sci-fi universe of Star Trek, the PR campaign was nevertheless restricted by a small budget and a short campaign window of four months from announcement to release. Regardless, we were keen to ensure that this...

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AMERICAN ARCADIA

The second game from Spanish developer Out Of The Blue following on from their BAFTA nominated debut ‘Call Of The Sea’, we wanted to build on the critical praise generated from that game’s reception by ensuring that American Arcadia was also positioned as another great, original title from a talented developer.

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CASSETTE BEASTS

Developed by Brighton-based developer Bytten Studio, Cassette Beasts was a unique creature-collecting/fusing, turn-based battling, open-world RPG which, after playing it, we believed was a breath of fresh air in the monster collecting/battling genre. We were confident that the specialist gaming...

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AGE OF WONDERS 4

With a nine-year gap since Age of Wonders 3, and a short campaign window of just over four months, we had a lot to overcome and a lot to achieve for a game that had high expectations in terms of both its critical and commercial reception from the client, Paradox Interactive. With its high...

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VICTORIA 3

One of the most requested sequels in the Paradox Interactive catalogue, finally unveiled after an 11 year wait, the expectations were high for Victoria 3. We were aware that despite the excitement, it was important to temper those expectations to be realistic for a game that is arguably the most...

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PC CAMPAIGNS

CONSOLE CAMPAIGNS

INDIE CAMPAIGNS

Past Campaigns

Contact

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JOHNNY ATOM PRODUCTIONS

 

Simon Callaghan

Director

 

 

Email:  simon@johnnyatom.com

Telephone:  +44 (0) 7867 514554